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    <title>To Wander Accurst</title>
    <link>https://towanderaccurst.online/</link>
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    <pubDate>Sun, 05 Apr 2026 21:19:31 +0000</pubDate>
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      <title>A Beginning is a Very Delicate Time</title>
      <link>https://towanderaccurst.online/a-beginning-is-a-very-delicate-time?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[There is a place I want to tell you about.&#xA;&#xA;&#34;To wander accurst, among haunted ruins like crumbling teeth. Wherein doth forbidden prophecy and madness reign! Wherein do naive fools seek fortunes be-hexed, and powers malevolent from thrice-damned tomes! All drawn into that ravenous maw – the once terrible and cruel city of Thrull.&#34;&#xA;&#xA;The very idea of Thrull – a great ruined city, laying like a spider in an ancient web of sinister power across a broken and abandoned land – came to me during a period of fantasy world-building for a campaign that would only partially see the light of day.&#xA;&#xA;I confess that my influences are perhaps broad and weird. In some ways Thrull draws inspiration from both the haunted lands of Tolkien&#39;s Eregion, and the cyclopean ruins of forgotten civilizations from the pulpy pages of Swords &amp; Sorcery. Mix in the depravity of Moorcock&#39;s doomed Melnibonéans, and spice with a dose of the bload-soaked nihilism from Bioshock&#39;s Rapture. There is also a strong vein of ideas from the British Old School: particularly Dragon Warriors with it&#39;s potent blend of the darker, medieval-inspired fantasies of my birth land, and Fighting Fantasy for it&#39;s gritty anti-heroic adventurers relying on wits and luck to line their pockets with looted gold. Ultimately, Thrull is a place trapped in it&#39;s own doom – the jagged wreckage of a thoroughly wicked realm that persists as a beacon to those curious enough, ambitious enough, or just desperate enough to risk it all.  &#xA;&#xA;So what is it to be?&#xA;&#xA;Frankly, this project has been nagging me to tackle it for a while now.  I have been greatly inspired by the DIY ethos of the OSR and adjacent communities.  In particular zines like Black Pudding, Knock! magazine, and the depth-crawls of Emmy Allen; specifically the Gardens of Ynn, and the Stygian Library. I ran the latter as a drop-in during an Old School Essentials campaign that used Michael Curtis&#39; Stonehell mega-dungeon and the wonderful D30 Sandbox Companion from New Big Dragon Games. In short I am intrigued by the possibilities of the kind of play that emerges from low-prep procedural generation. Randomness that produces a narrative framework for referee and players to weave into engaging and memorable game sessions  – win, lose, or draw!  &#xA;&#xA;To bring the exploration of Thrull and the surrounding Thrullmarch to the table, I will use these techniques to provide the referee with a toolkit to generate interesting circumstances from a minimal set of dice rolls. My goal is to create a work that is immediately usable, right there at the table, on the fly, and to support any minimal preparation the referee wishes to do beforehand. As I greatly doubt this will lead to me fame and fortune, I will likely release this under a permissive Creative Commons license that keeps the door open for a Pay What You Want model, and maybe even a nice physical book in time if there is sufficient interest. Or I might just throw it all into a few photocopied zines.&#xA;&#xA;Most of all, I want to get these ideas of my head, try them at the table, learn adapt and share what I think works well with you.&#xA;&#xA;I hope you like it.]]&gt;</description>
      <content:encoded><![CDATA[<p>There is a place I want to tell you about.</p>

<p>“To wander accurst, among haunted ruins like crumbling teeth. Wherein doth forbidden prophecy and madness reign! Wherein do naive fools seek fortunes be-hexed, and powers malevolent from thrice-damned tomes! All drawn into that ravenous maw – the once terrible and cruel city of Thrull.”</p>

<p>The very idea of Thrull – a great ruined city, laying like a spider in an ancient web of sinister power across a broken and abandoned land – came to me during a period of fantasy world-building for a campaign that would only partially see the light of day.</p>

<p>I confess that my influences are perhaps broad and weird. In some ways Thrull draws inspiration from both the haunted lands of Tolkien&#39;s Eregion, and the cyclopean ruins of forgotten civilizations from the pulpy pages of Swords &amp; Sorcery. Mix in the depravity of Moorcock&#39;s doomed Melnibonéans, and spice with a dose of the bload-soaked nihilism from Bioshock&#39;s Rapture. There is also a strong vein of ideas from the British Old School: particularly Dragon Warriors with it&#39;s potent blend of the darker, medieval-inspired fantasies of my birth land, and Fighting Fantasy for it&#39;s gritty anti-heroic adventurers relying on wits and luck to line their pockets with looted gold. Ultimately, Thrull is a place trapped in it&#39;s own doom – the jagged wreckage of a thoroughly wicked realm that persists as a beacon to those curious enough, ambitious enough, or just desperate enough to risk it all.</p>

<p>So what is it to be?</p>

<p>Frankly, this project has been nagging me to tackle it for a while now.  I have been greatly inspired by the DIY ethos of the OSR and adjacent communities.  In particular zines like Black Pudding, Knock! magazine, and the depth-crawls of Emmy Allen; specifically the Gardens of Ynn, and the Stygian Library. I ran the latter as a drop-in during an Old School Essentials campaign that used Michael Curtis&#39; Stonehell mega-dungeon and the wonderful D30 Sandbox Companion from New Big Dragon Games. In short I am intrigued by the possibilities of the kind of play that emerges from low-prep procedural generation. Randomness that produces a narrative framework for referee and players to weave into engaging and memorable game sessions  – win, lose, or draw!</p>

<p>To bring the exploration of Thrull and the surrounding Thrullmarch to the table, I will use these techniques to provide the referee with a toolkit to generate interesting circumstances from a minimal set of dice rolls. My goal is to create a work that is immediately usable, right there at the table, on the fly, and to support any minimal preparation the referee wishes to do beforehand. As I greatly doubt this will lead to me fame and fortune, I will likely release this under a permissive Creative Commons license that keeps the door open for a Pay What You Want model, and maybe even a nice physical book in time if there is sufficient interest. Or I might just throw it all into a few photocopied zines.</p>

<p>Most of all, I want to get these ideas of my head, try them at the table, learn adapt and share what I think works well with you.</p>

<p>I hope you like it.</p>
]]></content:encoded>
      <guid>https://towanderaccurst.online/a-beginning-is-a-very-delicate-time</guid>
      <pubDate>Sat, 30 Nov 2024 01:33:33 +0000</pubDate>
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